Learning, Gaming, New Media and Digital Homes
Ongoing Projects

A Delicate Agreement: Exploring Subtle Gaze-Triggered Interaction in Art

A Development Framework for Peripheral Awareness

A Spatial Probability Model for Multi-Surface Environments

Awkward Embodiments: Proxemic Effects of Different Arm Avatars

Bridging Private and Shared Interaction Surfaces in Collocated Groupware

C4: A Creative-Coding API for Media, Interaction and Animation

Collaborative Diagramming for Ideation Sessions

Constructive Visualization

Designing for Disconnection in Synchronous Groupware

Engaging Institutionalized Older Adults Through Surface-Based Exergames

Gamification for Surface Tasks

GAMS: A Game Framework for Multi-Surface Environments

Improving Awareness of Automated Actions using an Interactive Event Timeline

Inexpensive Full-coverage Displays for the Office and Home

Investigating Attraction and Engagement of Animation on Large Interactive Walls in Public Areas

JunctionBox: A Multi-touch Interaction Mapping Toolkit for Creating Musical Interfaces

Large Display Information Visualization in Public Spaces

Lifecycles of Diagrams and Sketches in Software Development

OneSpace: Shared Depth-based Video Interaction

Player Balancing Techniques for Games

Promoting Cross-Generational Play during Remote Tabletop Gaming through Asymmetry

Proxemity-Based Universal Remote Controllers

Social Innovation Game

Standards-Based Web Technologies for Real-Time Groupware

Supporting Handoff Above the Table

Surface-Based Games for Education and Exercise

Tabletop Board Game Framework

The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries and Open-ended Exploration of Digital Library Collections

The DiscoTech Toolkit

The Subtle Approach: Proxemic Interactions with Gradual Engagement and F-Formations

The World as a Surface: Storing Digital Objects in Real-World Landmarks
Transmogrifiers: Casual Manipulation of Visualizations

UltraLux: Low-Resolution Full-Coverage Room Displays

Using a Surface to Facilitate Game Orchestration

Using Synthesized Audio to Improve Workspace Awareness in Distributed Groupware

Visits: A Spatiotemporal Visualization of Location Histories

.Networking and Shared Data Toolkit

A Surface-Based Visualization Framework

Adapting CAPTCHAs for smart phone usage

Agile Product Line Engineering

Attention and comprehension in very large screen displays

Body-Based Input for Large Display Surfaces

Cognitive Gameplay Requirements

Collaboration over Maps on Tables

Critic Proofing Games During Development

Designing Visual Affordances into Digital Tabletop Menus for Use in Public Settings

Development of New Methodologies for Assessing the Effectiveness of Collaborative Environments

Gestures in the Wild: Studying Multi-Touch Gesture Sequences on Interactive Tabletop Exhibits

Graphical Multi-touch Interaction for Composing and Playing Music
How People Interact with Surface-Based Console Games

Impact of Table Size on External Cognition during Collaborative Problem-Solving

Improving Gestural Communication for Distributed Tables by Visualizing Gesture Height

Information Cloth

Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a MultiTouch Table

Investigating the Design of Digital Tabletop Board Games

Lunch Table Project

MathSketch: Designing a Dynamic Whiteboard for Instruction Contexts

MediaSurface: Personal Content Manager Using a Digital Tabletop and Mobile Devices Such as the iPad and iPhone

Multi-touch Graph Interaction Techniques

Next Generation Video Conferencing
Object and Arm Shadows: Visual Feedback for Cross Device Transfer

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices

Personal Visualization and Personal Visual Analytics

Personal Visualization and Personal Visual Analytics

PhysicsBox: Playful Educational Tabletop Games

ProjectorKit

Spalender: A Spatial Calendar on a Public Display

Supporting Sandtray Therapy on an Interactive Tabletop

Surface-Based Biofeedback for Health

SurfaceMusic: Mapping Virtual Touch-based Instruments to Physical Models

Table-based Real-time Monitoring of Distributed Virtual Worlds

TandemTable: Collaborative Language Learning using a Multi-Touch Digital Tabletop

The Effects of Intended Use on Target Acquisition

The Haptic Tabletop Puck Toolkit

The Impact of Shared and Personal Devices on Collaborative Process and Performance

Undistort Lens

Using Machine Learning Concepts for Learning gestures

VisTACO: Visualizing Tabletop Collaboration

Visual Mementos: Reflecting Memories with Personal Data

Visual Mementos: Reflecting Memories with Personal Data

Visual Thinking in Action: Visualizations as Used on Whiteboards

WAMS: A Web Application Framework for Multi-Surface Environments